GLI  0.6.0
operator.hpp
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1 
29 #pragma once
30 
31 #include "texture2d.hpp"
32 
33 namespace gli{
34 namespace detail
35 {
36 
37 }//namespace detail
38 
39  texture2D operator+(texture2D const & TextureA, texture2D const & TextureB);
40  texture2D operator-(texture2D const & TextureA, texture2D const & TextureB);
41 
42 }//namespace gli
43 
44 #include "operator.inl"
texture2D operator+(texture2D const &TextureA, texture2D const &TextureB)
texture2D operator-(texture2D const &TextureA, texture2D const &TextureB)
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