GLI  0.6.0
save_dds.hpp
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1 
29 #pragma once
30 
31 #include "load_dds.hpp"
32 
33 namespace gli
34 {
36  void save_dds(storage const & Storage, char const * Filename);
37 
39  void save_dds(storage const & Storage, std::string const & Filename);
40 
41  // Save a texture storage to memory
42  void save_dds(storage const & Storage, char const * Data, std::size_t Size);
43 }//namespace gli
44 
45 #include "save_dds.inl"
void save_dds(storage const &Storage, char const *Filename)
Save a texture storage to file.
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