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G-Truc
gli
gli
core
flip.hpp
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#pragma once
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#include "
texture2d.hpp
"
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#include "
texture2d_array.hpp
"
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namespace
gli
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{
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template
<
typename
texture>
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texture
flip
(texture
const
& Texture);
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}
//namespace gli
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#include "flip.inl"
texture2d_array.hpp
OpenGL Image (gli.g-truc.net)
gli::flip
texture flip(texture const &Texture)
texture2d.hpp
OpenGL Image (gli.g-truc.net)
gli
Definition:
addressing.hpp:33
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