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G-Truc
gli
gli
core
operation.hpp
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#pragma once
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#include "
texture2d.hpp
"
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namespace
gli
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{
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/*
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texture2D duplicate(texture2D const & Texture);
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texture2D flip(texture2D const & Texture);
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texture2D mirror(texture2D const & Texture);
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texture2D swizzle(
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texture2D const & Texture,
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glm::uvec4 const & Channel);
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texture2D crop(
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texture2D const & Texture,
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texture2D::dimensions_type const & Position,
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texture2D::dimensions_type const & Size);
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image2D crop(
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image2D const & Image,
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image2D::dimensions_type const & Position,
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image2D::dimensions_type const & Size);
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image2D copy(
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image2D const & SrcImage,
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image2D::dimensions_type const & SrcPosition,
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image2D::dimensions_type const & SrcSize,
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image2D & DstImage,
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image2D::dimensions_type const & DstPosition);
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*/
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//image operator+(image const & MipmapA, image const & MipmapB);
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//image operator-(image const & MipmapA, image const & MipmapB);
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//image operator*(image const & MipmapA, image const & MipmapB);
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//image operator/(image const & MipmapA, image const & MipmapB);
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//namespace wip
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//{
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// template <typename GENTYPE, template <typename> class SURFACE>
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// GENTYPE fetch(SURFACE<GENTYPE> const & Image)
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// {
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// return GENTYPE();
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// }
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// template
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// <
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// typename GENTYPE,
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// template
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// <
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// typename
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// >
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// class SURFACE,
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// template
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// <
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// typename,
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// template
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// <
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// typename
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// >
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// class
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// >
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// class IMAGE
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// >
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// GENTYPE fetch(IMAGE<GENTYPE, SURFACE> const & Image)
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// {
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// return GENTYPE();
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// }
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//}//namespace wip
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}
//namespace gli
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#include "operation.inl"
texture2d.hpp
OpenGL Image (gli.g-truc.net)
gli
Definition:
addressing.hpp:33
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