0.8.0 API documentation
Namespaces | Functions
transform.hpp File Reference

Include to perform arithmetic per texel between two textures. More...

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Namespaces

 gli
 Namespace where all the classes and functions provided by GLI are exposed.
 

Functions

template<typename vec_type >
void transform (texture1d &Out, texture1d const &In0, texture1d const &In1, typename transform_func< vec_type >::type TexelFunc)
 Compute per-texel operations using a user defined function. More...
 
template<typename vec_type >
void transform (texture1d_array &Out, texture1d_array const &In0, texture1d_array const &In1, typename transform_func< vec_type >::type TexelFunc)
 Compute per-texel operations using a user defined function. More...
 
template<typename vec_type >
void transform (texture2d &Out, texture2d const &In0, texture2d const &In1, typename transform_func< vec_type >::type TexelFunc)
 Compute per-texel operations using a user defined function. More...
 
template<typename vec_type >
void transform (texture2d_array &Out, texture2d_array const &In0, texture2d_array const &In1, typename transform_func< vec_type >::type TexelFunc)
 Compute per-texel operations using a user defined function. More...
 
template<typename vec_type >
void transform (texture3d &Out, texture3d const &In0, texture3d const &In1, typename transform_func< vec_type >::type TexelFunc)
 Compute per-texel operations using a user defined function. More...
 
template<typename vec_type >
void transform (texture_cube &Out, texture_cube const &In0, texture_cube const &In1, typename transform_func< vec_type >::type TexelFunc)
 Compute per-texel operations using a user defined function. More...
 
template<typename vec_type >
void transform (texture_cube_array &Out, texture_cube_array const &In0, texture_cube_array const &In1, typename transform_func< vec_type >::type TexelFunc)
 Compute per-texel operations using a user defined function. More...
 

Detailed Description

Include to perform arithmetic per texel between two textures.

Definition in file transform.hpp.