|
| size_type | baseFace () const |
| |
| size_type | baseLayer () const |
| |
| size_type | baseLevel () const |
| |
| void | clear () |
| |
| template<typename genType > |
| void | clear (genType const &Texel) |
| |
| void * | data () |
| |
| void const * | data () const |
| |
| template<typename genType > |
| genType * | data () |
| |
| template<typename genType > |
| genType const * | data () const |
| |
| dimensions_type | dimensions () const |
| |
| bool | empty () const |
| |
| size_type | faces () const |
| |
| format_type | format () const |
| |
| size_type | layers () const |
| |
| size_type | levels () const |
| |
| size_type | maxFace () const |
| |
| size_type | maxLayer () const |
| |
| size_type | maxLevel () const |
| |
| | operator storage () const |
| |
| textureCube | operator[] (size_type const &Layer) const |
| |
| size_type | size () const |
| |
| template<typename genType > |
| size_type | size () const |
| |
| | textureCubeArray () |
| |
| | textureCubeArray (size_type const &Layers, size_type const &Faces, size_type const &Levels, format_type const &Format, dimensions_type const &Dimensions) |
| |
| | textureCubeArray (size_type const &Layers, size_type const &Faces, format_type const &Format, dimensions_type const &Dimensions) |
| |
| | textureCubeArray (storage const &Storage) |
| |
| | textureCubeArray (storage const &Storage, format_type const &Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel) |
| |
| | textureCubeArray (textureCubeArray const &Texture, size_type const &BaseLayer, size_type const &MaxLayer, size_type const &BaseFace, size_type const &MaxFace, size_type const &BaseLevel, size_type const &MaxLevel) |
| |
| | textureCubeArray (textureCube const &Texture, size_type const &BaseFace, size_type const &MaxFace, size_type const &BaseLevel, size_type const &MaxLevel) |
| |
| | textureCubeArray (texture2D const &Texture, size_type const &BaseLevel, size_type const &MaxLevel) |
| |
Definition at line 39 of file texture_cube_array.hpp.
Create a textureCubeArray and allocate a new storage with a complete mipmap chain.
Create a texture2D view with an existing storage.
Reference a subset of an exiting storage constructor.
Create a texture view, reference a subset of an exiting textureCubeArray instance.
Create a texture view, reference a subset of an exiting textureCube instance.
Create a texture view, reference a subset of an exiting texture2D instance.
| void clear |
( |
genType const & |
Texel | ) |
|
| void const* data |
( |
| ) |
const |
| genType const* data |
( |
| ) |
const |