GLI  0.6.0
gl.hpp
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1 
29 #pragma once
30 
31 #include "storage.hpp"
32 #include <array>
33 
34 namespace gli
35 {
36  class gl
37  {
38  enum internalFormat
39  {
40  // unorm formats
41  INTERNAL_R8_UNORM = 0x8229, //GL_R8
42  INTERNAL_RG8_UNORM = 0x822B, //GL_RG8
43  INTERNAL_RGB8_UNORM = 0x8051, //GL_RGB8
44  INTERNAL_RGBA8_UNORM = 0x8058, //GL_RGBA8
45 
46  INTERNAL_R16_UNORM = 0x822A, //GL_R16
47  INTERNAL_RG16_UNORM = 0x822C, //GL_RG16
48  INTERNAL_RGB16_UNORM = 0x8054, //GL_RGB16
49  INTERNAL_RGBA16_UNORM = 0x805B, //GL_RGBA16
50 
51  INTERNAL_RGB10A2_UNORM = 0x8059, //GL_RGB10_A2
52 
53  // snorm formats
54  INTERNAL_R8_SNORM = 0x8F94, //GL_R8_SNORM
55  INTERNAL_RG8_SNORM = 0x8F95, //GL_RG8_SNORM
56  INTERNAL_RGB8_SNORM = 0x8F96, //GL_RGB8_SNORM
57  INTERNAL_RGBA8_SNORM = 0x8F97, //GL_RGBA8_SNORM
58 
59  INTERNAL_R16_SNORM = 0x8F98, //GL_R16_SNORM
60  INTERNAL_RG16_SNORM= 0x8F99, //GL_RG16_SNORM
61  INTERNAL_RGB16_SNORM= 0x8F9A, //GL_RGB16_SNORM
62  INTERNAL_RGBA16_SNORM = 0x8F9B, //GL_RGBA16_SNORM
63 
64  // unsigned integer formats
65  INTERNAL_R8U = 0x8232, //GL_R8UI
66  INTERNAL_RG8U = 0x8238, //GL_RG8UI
67  INTERNAL_RGB8U = 0x8D7D, //GL_RGB8UI
68  INTERNAL_RGBA8U = 0x8D7C, //GL_RGBA8UI
69 
70  INTERNAL_R16U = 0x8234, //GL_R16UI
71  INTERNAL_RG16U = 0x823A, //GL_RG16UI
72  INTERNAL_RGB16U = 0x8D77, //GL_RGB16UI
73  INTERNAL_RGBA16U = 0x8D76, //GL_RGBA16UI
74 
75  INTERNAL_R32U = 0x8236, //GL_R32UI
76  INTERNAL_RG32U = 0x823C, //GL_RG32UI
77  INTERNAL_RGB32U = 0x8D71, //GL_RGB32UI
78  INTERNAL_RGBA32U = 0x8D70, //GL_RGBA32UI
79 
80  INTERNAL_RGB10A2U = 0x906F, //GL_RGB10_A2UI
81 
82  // signed integer formats
83  INTERNAL_R8I = 0x8231, //GL_R8I
84  INTERNAL_RG8I = 0x8237, //GL_RG8I
85  INTERNAL_RGB8I = 0x8D8F, //GL_RGB8I
86  INTERNAL_RGBA8I = 0x8D8E, //GL_RGBA8I
87 
88  INTERNAL_R16I = 0x8233, //GL_R16I
89  INTERNAL_RG16I = 0x8239, //GL_RG16I
90  INTERNAL_RGB16I = 0x8D89, //GL_RGB16I
91  INTERNAL_RGBA16I = 0x8D88, //GL_RGBA16I
92 
93  INTERNAL_R32I = 0x8235, //GL_R32I
94  INTERNAL_RG32I = 0x823B, //GL_RG32I
95  INTERNAL_RGB32I = 0x8D83, //GL_RGB32I
96  INTERNAL_RGBA32I = 0x8D82, //GL_RGBA32I
97 
98  // Floating formats
99  INTERNAL_R16F = 0x822D, //GL_R16F
100  INTERNAL_RG16F = 0x822F, //GL_RG16F
101  INTERNAL_RGB16F = 0x881B, //GL_RGB16F
102  INTERNAL_RGBA16F = 0x881A, //GL_RGBA16F
103 
104  INTERNAL_R32F = 0x822E, //GL_R32F
105  INTERNAL_RG32F = 0x8230, //GL_RG32F
106  INTERNAL_RGB32F = 0x8815, //GL_RGB32F
107  INTERNAL_RGBA32F = 0x8814, //GL_RGBA32F
108 
109  // sRGB formats
110  INTERNAL_SR8 = 0x8FBD, //GL_SR8_EXT
111  INTERNAL_SRG8 = 0x8FBE, //GL_SRG8_EXT
112  INTERNAL_SRGB8 = 0x8C41, //GL_SRGB8
113  INTERNAL_SRGB8_ALPHA8 = 0x8C43, //GL_SRGB8_ALPHA8
114 
115  // Packed formats
116  INTERNAL_RGB9E5 = 0x8C3D, //GL_RGB9_E5
117  INTERNAL_RG11B10F = 0x8C3A, //GL_R11F_G11F_B10F
118  INTERNAL_RG3B2 = 0x2A10, //GL_R3_G3_B2
119  INTERNAL_R5G6B5 = 0x8D62, //GL_RGB565
120  INTERNAL_RGB5A1 = 0x8057, //GL_RGB5_A1
121  INTERNAL_RGBA4 = 0x8056, //GL_RGBA4
122 
123  // Luminance Alpha formats
124  INTERNAL_LA4 = 0x8043, //GL_LUMINANCE4_ALPHA4
125  INTERNAL_L8 = 0x8040, //GL_LUMINANCE8
126  INTERNAL_A8 = 0x803C, //GL_ALPHA8
127  INTERNAL_LA8 = 0x8045, //GL_LUMINANCE8_ALPHA8
128  INTERNAL_L16 = 0x8042, //GL_LUMINANCE16
129  INTERNAL_A16 = 0x803E, //GL_ALPHA16
130  INTERNAL_LA16 = 0x8048, //GL_LUMINANCE16_ALPHA16
131 
132  // Depth formats
133  INTERNAL_D16 = 0x81A5, //GL_DEPTH_COMPONENT16
134  INTERNAL_D24 = 0x81A6, //GL_DEPTH_COMPONENT24
135  INTERNAL_D24S8 = 0x88F0, //GL_DEPTH24_STENCIL8
136  INTERNAL_D32 = 0x81A7, //GL_DEPTH_COMPONENT32
137  INTERNAL_D32F = 0x8CAC, //GL_DEPTH_COMPONENT32F
138  INTERNAL_D32FS8X24 = 0x8CAD, //GL_DEPTH32F_STENCIL8
139 
140  // Compressed formats
141  INTERNAL_RGB_DXT1 = 0x83F0, //GL_COMPRESSED_RGB_S3TC_DXT1_EXT
142  INTERNAL_RGBA_DXT1 = 0x83F1, //GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
143  INTERNAL_RGBA_DXT3 = 0x83F2, //GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
144  INTERNAL_RGBA_DXT5 = 0x83F3, //GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
145  INTERNAL_R_ATI1N_UNORM = 0x8DBB, //GL_COMPRESSED_RED_RGTC1
146  INTERNAL_R_ATI1N_SNORM = 0x8DBC, //GL_COMPRESSED_SIGNED_RED_RGTC1
147  INTERNAL_RG_ATI2N_UNORM = 0x8DBD, //GL_COMPRESSED_RG_RGTC2
148  INTERNAL_RG_ATI2N_SNORM = 0x8DBE, //GL_COMPRESSED_SIGNED_RG_RGTC2
149  INTERNAL_RGB_BP_UNSIGNED_FLOAT = 0x8E8F, //GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
150  INTERNAL_RGB_BP_SIGNED_FLOAT = 0x8E8E, //GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
151  INTERNAL_RGB_BP_UNORM = 0x8E8C, //GL_COMPRESSED_RGBA_BPTC_UNORM
152  INTERNAL_RGB_PVRTC_4BPPV1 = 0x8C00, //GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
153  INTERNAL_RGB_PVRTC_2BPPV1 = 0x8C01, //GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
154  INTERNAL_RGBA_PVRTC_4BPPV1 = 0x8C02, //GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
155  INTERNAL_RGBA_PVRTC_2BPPV1 = 0x8C03, //GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
156  INTERNAL_RGBA_PVRTC_4BPPV2 = 0x9137, //GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
157  INTERNAL_RGBA_PVRTC_2BPPV2 = 0x9138, //GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
158  INTERNAL_ATC_RGB = 0x8C92, //GL_ATC_RGB_AMD
159  INTERNAL_ATC_RGBA_EXPLICIT_ALPHA = 0x8C93, //GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
160  INTERNAL_ATC_RGBA_INTERPOLATED_ALPHA = 0x87EE, //GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
161 
162  INTERNAL_RGB_ETC = 0x8D64, //GL_COMPRESSED_RGB8_ETC1
163  INTERNAL_RGB_ETC2 = 0x9274, //GL_COMPRESSED_RGB8_ETC2
164  INTERNAL_RGBA_PUNCHTHROUGH_ETC2 = 0x9276, //GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
165  INTERNAL_RGBA_ETC2_EAC = 0x9278, //GL_COMPRESSED_RGBA8_ETC2_EAC
166  INTERNAL_R11_EAC = 0x9270, //GL_COMPRESSED_R11_EAC
167  INTERNAL_SIGNED_R11_EAC = 0x9271, //GL_COMPRESSED_SIGNED_R11_EAC
168  INTERNAL_RG11_EAC = 0x9272, //GL_COMPRESSED_RG11_EAC
169  INTERNAL_SIGNED_RG11_EAC = 0x9273, //GL_COMPRESSED_SIGNED_RG11_EAC
170 
171  INTERNAL_RGBA_ASTC_4x4 = 0x93B0, //GL_COMPRESSED_RGBA_ASTC_4x4_KHR
172  INTERNAL_RGBA_ASTC_5x4 = 0x93B1, //GL_COMPRESSED_RGBA_ASTC_5x4_KHR
173  INTERNAL_RGBA_ASTC_5x5 = 0x93B2, //GL_COMPRESSED_RGBA_ASTC_5x5_KHR
174  INTERNAL_RGBA_ASTC_6x5 = 0x93B3, //GL_COMPRESSED_RGBA_ASTC_6x5_KHR
175  INTERNAL_RGBA_ASTC_6x6 = 0x93B4, //GL_COMPRESSED_RGBA_ASTC_6x6_KHR
176  INTERNAL_RGBA_ASTC_8x5 = 0x93B5, //GL_COMPRESSED_RGBA_ASTC_8x5_KHR
177  INTERNAL_RGBA_ASTC_8x6 = 0x93B6, //GL_COMPRESSED_RGBA_ASTC_8x6_KHR
178  INTERNAL_RGBA_ASTC_8x8 = 0x93B7, //GL_COMPRESSED_RGBA_ASTC_8x8_KHR
179  INTERNAL_RGBA_ASTC_10x5 = 0x93B8, //GL_COMPRESSED_RGBA_ASTC_10x5_KHR
180  INTERNAL_RGBA_ASTC_10x6 = 0x93B9, //GL_COMPRESSED_RGBA_ASTC_10x6_KHR
181  INTERNAL_RGBA_ASTC_10x8 = 0x93BA, //GL_COMPRESSED_RGBA_ASTC_10x8_KHR
182  INTERNAL_RGBA_ASTC_10x10 = 0x93BB, //GL_COMPRESSED_RGBA_ASTC_10x10_KHR
183  INTERNAL_RGBA_ASTC_12x10 = 0x93BC, //GL_COMPRESSED_RGBA_ASTC_12x10_KHR
184  INTERNAL_RGBA_ASTC_12x12 = 0x93BD, //GL_COMPRESSED_RGBA_ASTC_12x12_KHR
185 
186  // sRGB formats
187  INTERNAL_SRGB_DXT1 = 0x8C4C, //GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
188  INTERNAL_SRGB_ALPHA_DXT1 = 0x8C4C, //GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
189  INTERNAL_SRGB_ALPHA_DXT3 = 0x8C4E, //GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
190  INTERNAL_SRGB_ALPHA_DXT5 = 0x8C4F, //GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
191  INTERNAL_SRGB_BP_UNORM = 0x8E8D, //GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
192  INTERNAL_SRGB_PVRTC_2BPPV1 = 0x8A54, //GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
193  INTERNAL_SRGB_PVRTC_4BPPV1 = 0x8A55, //GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
194  INTERNAL_SRGB_ALPHA_PVRTC_2BPPV1 = 0x8A56, //GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
195  INTERNAL_SRGB_ALPHA_PVRTC_4BPPV1 = 0x8A57, //GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
196  INTERNAL_SRGB_ALPHA_PVRTC_2BPPV2 = 0x93F0, //COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG
197  INTERNAL_SRGB_ALPHA_PVRTC_4BPPV2 = 0x93F1, //GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG
198  INTERNAL_SRGB8_ETC2 = 0x9275, //GL_COMPRESSED_SRGB8_ETC2
199  INTERNAL_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277, //GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
200  INTERNAL_SRGB8_ALPHA8_ETC2_EAC = 0x9279, //GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
201  INTERNAL_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
202  INTERNAL_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
203  INTERNAL_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
204  INTERNAL_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
205  INTERNAL_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
206  INTERNAL_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
207  INTERNAL_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
208  INTERNAL_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
209  INTERNAL_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
210  INTERNAL_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
211  INTERNAL_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
212  INTERNAL_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
213  INTERNAL_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
214  INTERNAL_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
215  };
216 
217  enum externalFormat
218  {
219  EXTERNAL_NONE = 0, //GL_NONE
220  EXTERNAL_RED = 0x1903, //GL_RED
221  EXTERNAL_RG = 0x8227, //GL_RG
222  EXTERNAL_RGB= 0x1907, //GL_RGB
223  EXTERNAL_BGR = 0x80E0, //GL_BGR
224  EXTERNAL_RGBA = 0x1908, //GL_RGBA
225  EXTERNAL_BGRA = 0x80E1, //GL_BGRA
226  EXTERNAL_RED_INTEGER = 0x8D94, //GL_RED_INTEGER
227  EXTERNAL_RG_INTEGER = 0x8228, //GL_RG_INTEGER
228  EXTERNAL_RGB_INTEGER = 0x8D98, //GL_RGB_INTEGER
229  EXTERNAL_BGR_INTEGER = 0x8D9A, //GL_BGR_INTEGER
230  EXTERNAL_RGBA_INTEGER = 0x8D99, //GL_RGBA_INTEGER
231  EXTERNAL_BGRA_INTEGER = 0x8D9B, //GL_BGRA_INTEGER
232  EXTERNAL_DEPTH = 0x1902, //GL_DEPTH_COMPONENT
233  EXTERNAL_DEPTH_STENCIL = 0x84F9, //GL_DEPTH_STENCIL
234 
235  EXTERNAL_LUMINANCE = 0x1909, //GL_LUMINANCE
236  EXTERNAL_ALPHA = 0x1906, //GL_ALPHA
237  EXTERNAL_LUMINANCE_ALPHA = 0x190A, //GL_LUMINANCE_ALPHA
238 
239  EXTERNAL_RGB_DXT1 = 0x83F0, //GL_COMPRESSED_RGB_S3TC_DXT1_EXT
240  EXTERNAL_RGBA_DXT1 = 0x83F1, //GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
241  EXTERNAL_RGBA_DXT3 = 0x83F2, //GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
242  EXTERNAL_RGBA_DXT5 = 0x83F3, //GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
243  EXTERNAL_R_ATI1N_UNORM = 0x8DBB, //GL_COMPRESSED_RED_RGTC1
244  EXTERNAL_R_ATI1N_SNORM = 0x8DBC, //GL_COMPRESSED_SIGNED_RED_RGTC1
245  EXTERNAL_RG_ATI2N_UNORM = 0x8DBD, //GL_COMPRESSED_RG_RGTC2
246  EXTERNAL_RG_ATI2N_SNORM = 0x8DBE, //GL_COMPRESSED_SIGNED_RG_RGTC2
247  EXTERNAL_RGB_BP_UNSIGNED_FLOAT = 0x8E8F, //GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
248  EXTERNAL_RGB_BP_SIGNED_FLOAT = 0x8E8E, //GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
249  EXTERNAL_RGB_BP_UNORM = 0x8E8C, //GL_COMPRESSED_RGBA_BPTC_UNORM
250  EXTERNAL_RGB_PVRTC_4BPPV1 = 0x8C00, //GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
251  EXTERNAL_RGB_PVRTC_2BPPV1 = 0x8C01, //GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
252  EXTERNAL_RGBA_PVRTC_4BPPV1 = 0x8C02, //GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
253  EXTERNAL_RGBA_PVRTC_2BPPV1 = 0x8C03, //GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
254  EXTERNAL_RGBA_PVRTC_4BPPV2 = 0x9137, //GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
255  EXTERNAL_RGBA_PVRTC_2BPPV2 = 0x9138, //GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
256  EXTERNAL_ATC_RGB = 0x8C92, //GL_ATC_RGB_AMD
257  EXTERNAL_ATC_RGBA_EXPLICIT_ALPHA = 0x8C93, //GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
258  EXTERNAL_ATC_RGBA_INTERPOLATED_ALPHA = 0x87EE, //GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
259 
260  EXTERNAL_RGB_ETC = 0x8D64, //GL_COMPRESSED_RGB8_ETC1
261  EXTERNAL_RGB8_ETC2 = 0x9274, //GL_COMPRESSED_RGB8_ETC2
262  EXTERNAL_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276, //GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
263  EXTERNAL_RGBA8_ETC2_EAC = 0x9278, //GL_COMPRESSED_RGBA8_ETC2_EAC
264  EXTERNAL_R11_EAC = 0x9270, //GL_COMPRESSED_R11_EAC
265  EXTERNAL_SIGNED_R11_EAC = 0x9271, //GL_COMPRESSED_SIGNED_R11_EAC
266  EXTERNAL_RG11_EAC = 0x9272, //GL_COMPRESSED_RG11_EAC
267  EXTERNAL_SIGNED_RG11_EAC = 0x9273, //GL_COMPRESSED_SIGNED_RG11_EAC
268  EXTERNAL_RGBA_ASTC_4x4 = 0x93B0, //GL_COMPRESSED_RGBA_ASTC_4x4_KHR
269  EXTERNAL_RGBA_ASTC_5x4 = 0x93B1, //GL_COMPRESSED_RGBA_ASTC_5x4_KHR
270  EXTERNAL_RGBA_ASTC_5x5 = 0x93B2, //GL_COMPRESSED_RGBA_ASTC_5x5_KHR
271  EXTERNAL_RGBA_ASTC_6x5 = 0x93B3, //GL_COMPRESSED_RGBA_ASTC_6x5_KHR
272  EXTERNAL_RGBA_ASTC_6x6 = 0x93B4, //GL_COMPRESSED_RGBA_ASTC_6x6_KHR
273  EXTERNAL_RGBA_ASTC_8x5 = 0x93B5, //GL_COMPRESSED_RGBA_ASTC_8x5_KHR
274  EXTERNAL_RGBA_ASTC_8x6 = 0x93B6, //GL_COMPRESSED_RGBA_ASTC_8x6_KHR
275  EXTERNAL_RGBA_ASTC_8x8 = 0x93B7, //GL_COMPRESSED_RGBA_ASTC_8x8_KHR
276  EXTERNAL_RGBA_ASTC_10x5 = 0x93B8, //GL_COMPRESSED_RGBA_ASTC_10x5_KHR
277  EXTERNAL_RGBA_ASTC_10x6 = 0x93B9, //GL_COMPRESSED_RGBA_ASTC_10x6_KHR
278  EXTERNAL_RGBA_ASTC_10x8 = 0x93BA, //GL_COMPRESSED_RGBA_ASTC_10x8_KHR
279  EXTERNAL_RGBA_ASTC_10x10 = 0x93BB, //GL_COMPRESSED_RGBA_ASTC_10x10_KHR
280  EXTERNAL_RGBA_ASTC_12x10 = 0x93BC, //GL_COMPRESSED_RGBA_ASTC_12x10_KHR
281  EXTERNAL_RGBA_ASTC_12x12 = 0x93BD, //GL_COMPRESSED_RGBA_ASTC_12x12_KHR
282 
283  // sRGB formats
284  EXTERNAL_SRGB_DXT1 = 0x8C4C, //GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
285  EXTERNAL_SRGB_ALPHA_DXT1 = 0x8C4C, //GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
286  EXTERNAL_SRGB_ALPHA_DXT3 = 0x8C4E, //GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
287  EXTERNAL_SRGB_ALPHA_DXT5 = 0x8C4F, //GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
288  EXTERNAL_SRGB_BP_UNORM = 0x8E8D, //GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
289  EXTERNAL_SRGB_PVRTC_2BPPV1 = 0x8A54, //GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
290  EXTERNAL_SRGB_PVRTC_4BPPV1 = 0x8A55, //GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
291  EXTERNAL_SRGB_ALPHA_PVRTC_2BPPV1 = 0x8A56, //GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
292  EXTERNAL_SRGB_ALPHA_PVRTC_4BPPV1 = 0x8A57, //GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
293  EXTERNAL_SRGB_ALPHA_PVRTC_2BPPV2 = 0x93F0, //COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG
294  EXTERNAL_SRGB_ALPHA_PVRTC_4BPPV2 = 0x93F1, //GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG
295  EXTERNAL_SRGB8_ETC2 = 0x9275, //GL_COMPRESSED_SRGB8_ETC2
296  EXTERNAL_RGBA_PUNCHTHROUGH_ETC2_SRGB = 0x9277, //GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
297  EXTERNAL_SRGB8_ALPHA8_ETC2_EAC = 0x9279, //GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
298  EXTERNAL_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
299  EXTERNAL_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
300  EXTERNAL_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
301  EXTERNAL_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
302  EXTERNAL_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
303  EXTERNAL_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
304  EXTERNAL_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
305  EXTERNAL_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
306  EXTERNAL_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
307  EXTERNAL_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
308  EXTERNAL_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
309  EXTERNAL_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
310  EXTERNAL_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC, //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
311  EXTERNAL_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD //GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
312  };
313 
314  enum typeFormat
315  {
316  TYPE_NONE = 0, //GL_NONE
317  TYPE_I8 = 0x1400, //GL_BYTE
318  TYPE_U8 = 0x1401, //GL_UNSIGNED_BYTE
319  TYPE_I16 = 0x1402, //GL_SHORT
320  TYPE_U16 = 0x1403, //GL_UNSIGNED_SHORT
321  TYPE_I32 = 0x1404, //GL_INT
322  TYPE_U32 = 0x1405, //GL_UNSIGNED_INT
323  TYPE_F16 = 0x140B, //GL_HALF_FLOAT
324  TYPE_F32 = 0x1406, //GL_FLOAT
325  TYPE_UINT32_RGB9_E5 = 0x8C3E, //GL_UNSIGNED_INT_5_9_9_9_REV
326  TYPE_UINT32_RG11B10F = 0x8C3B, //GL_UNSIGNED_INT_10F_11F_11F_REV
327  TYPE_UINT8_RG3B2 = 0x8032, //GL_UNSIGNED_BYTE_3_3_2
328  TYPE_UINT8_RG3B2_REV = 0x8362, //GL_UNSIGNED_BYTE_2_3_3_REV
329  TYPE_UINT16_RGB5A1 = 0x8034, //GL_UNSIGNED_SHORT_5_5_5_1
330  TYPE_UINT16_RGB5A1_REV = 0x8366, //GL_UNSIGNED_SHORT_1_5_5_5_REV
331  TYPE_UINT16_R5G6B5 = 0x8363, //GL_UNSIGNED_SHORT_5_6_5
332  TYPE_UINT16_R5G6B5_REV = 0x8364, //GL_UNSIGNED_SHORT_5_6_5_REV
333  TYPE_UINT16_RGBA4 = 0x8033, //GL_UNSIGNED_SHORT_4_4_4_4
334  TYPE_UINT16_RGBA4_REV = 0x8365, //GL_UNSIGNED_SHORT_4_4_4_4_REV
335  TYPE_UINT32_RGB10A2 = 0x8036, //GL_UNSIGNED_INT_10_10_10_2
336  TYPE_UINT32_RGB10A2_REV = 0x8368 //GL_UNSIGNED_INT_2_10_10_10_REV
337  };
338 
339  enum swizzle
340  {
341  SWIZZLE_RED = 0x1903, //GL_RED
342  SWIZZLE_GREEN = 0x1904, //GL_GREEN
343  SWIZZLE_BLUE = 0x1905, //GL_BLUE
344  SWIZZLE_ALPHA = 0x1906, //GL_ALPHA
345  SWIZZLE_ZERO = 0x0000, //GL_ZERO
346  SWIZZLE_ONE = 0x0001, //GL_ONE
347  };
348 
349  public:
350  struct format
351  {
352  internalFormat Internal;
353  externalFormat External;
354  typeFormat Type;
355  swizzle Swizzle[4];
356  };
357 
358  public:
359  gl();
360 
361  format const & translate(gli::format const & Format) const;
362 
363  private:
364  std::array<format, FORMAT_COUNT> Translation;
365  };
366 }//namespace gli
367 
368 #include "gl.inl"
Definition: gl.hpp:36
swizzle Swizzle[4]
Definition: gl.hpp:355
internalFormat Internal
Definition: gl.hpp:352
typeFormat Type
Definition: gl.hpp:354
format const & translate(gli::format const &Format) const
OpenGL Image (gli.g-truc.net)
externalFormat External
Definition: gl.hpp:353
format
Definition: format.hpp:33