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3d texture sampler More...
 
  
 | Public Member Functions | |
| void | clear (texel_type const &Texel) | 
| Clear the sampler texture with a uniform texel. | |
| void | generate_mipmaps (filter Minification) | 
| Generate all the mipmaps of the sampler texture from the texture base level. | |
| void | generate_mipmaps (size_type BaseLevel, size_type MaxLevel, filter Minification) | 
| Generate the mipmaps of the sampler texture from the texture base level to the texture max level included. | |
| texture_type const & | operator() () const | 
| Access the sampler texture object. | |
| texel_type | texel_fetch (extent_type const &TexelCoord, size_type const &Level) const | 
| Fetch a texel from the sampler texture. | |
| void | texel_write (extent_type const &TexelCoord, size_type const &Level, texel_type const &Texel) | 
| Write a texel in the sampler texture. | |
| texel_type | texture_lod (normalized_type const &SampleCoord, level_type Level) const | 
| Sample the sampler texture at a specific level. | |
3d texture sampler
| T | Sampler can fetch, write and interpret any texture format but will expose and process the data through type T conversions. | 
| P | Precision in term of ULPs | 
Definition at line 17 of file sampler3d.hpp.
 1.8.10
 1.8.10