0.8.0 API documentation
comparison.hpp
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1 
4 #pragma once
5 
6 #include "image.hpp"
7 #include "texture1d.hpp"
8 #include "texture1d_array.hpp"
9 #include "texture2d.hpp"
10 #include "texture2d_array.hpp"
11 #include "texture3d.hpp"
12 #include "texture_cube.hpp"
13 #include "texture_cube_array.hpp"
14 
15 namespace gli
16 {
18  bool operator==(image const & ImageA, image const & ImageB);
19 
21  bool operator!=(image const & ImageA, image const & ImageB);
22 
24  bool operator==(texture const & A, texture const & B);
25 
27  bool operator!=(texture const & A, texture const & B);
28 }//namespace gli
29 
30 #include "./core/comparison.inl"
Genetic texture class. It can support any target.
Definition: texture.hpp:12
Include to use 2d textures.
Namespace where all the classes and functions provided by GLI are exposed.
Definition: comparison.hpp:15
Include to use 1d array textures.
Include to use 3d textures.
bool operator!=(image const &ImageA, image const &ImageB)
Compare two images. Two images are equal when the date is the same.
Include to use 1d textures.
Image, representation for a single texture level.
Definition: image.hpp:11
Include to use images, a representation of a single texture level.
Include to use 2d array textures.
Include to use cube map array textures.
bool operator==(image const &ImageA, image const &ImageB)
Compare two images. Two images are equal when the date is the same.
Include to use cube map textures.