21 template <
typename texType>
22 texture
duplicate(texType
const & Texture);
26 template <
typename texType>
31 texture1d
const & Texture,
32 texture1d::size_type BaseLevel, texture1d::size_type MaxLevel);
36 texture1d_array
const & Texture,
37 texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer,
38 texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel);
42 texture2d
const & Texture,
43 texture2d::size_type BaseLevel, texture2d::size_type MaxLevel);
47 texture2d_array
const & Texture,
48 texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer,
49 texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel);
53 texture3d
const & Texture,
54 texture3d::size_type BaseLevel, texture3d::size_type MaxLevel);
58 texture_cube
const & Texture,
59 texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
60 texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel);
64 texture_cube_array
const & Texture,
65 texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
66 texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
67 texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel);
70 #include "./core/duplicate.inl"
Include to use 2d textures.
Namespace where all the classes and functions provided by GLI are exposed.
Include to use 1d array textures.
Include to use 3d textures.
image duplicate(image const &Image)
Duplicate an image and create a new image with a new storage allocation.
format
Texture data format.
Include to use 1d textures.
Include to use images, a representation of a single texture level.
Include to use 2d array textures.
Include to use cube map array textures.
Include to use cube map textures.