0.8.0 API documentation
reduce.hpp
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1 
4 #pragma once
5 
6 #include "texture1d.hpp"
7 #include "texture1d_array.hpp"
8 #include "texture2d.hpp"
9 #include "texture2d_array.hpp"
10 #include "texture3d.hpp"
11 #include "texture_cube.hpp"
12 #include "texture_cube_array.hpp"
13 
14 namespace gli
15 {
16  template <typename vec_type>
17  struct reduce_func
18  {
19  typedef vec_type(*type)(vec_type const & A, vec_type const & B);
20  };
21 
28  template <typename vec_type>
29  vec_type reduce(texture1d const & In0, texture1d const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
30 
37  template <typename vec_type>
38  vec_type reduce(texture1d_array const & In0, texture1d_array const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
39 
46  template <typename vec_type>
47  vec_type reduce(texture2d const & In0, texture2d const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
48 
55  template <typename vec_type>
56  vec_type reduce(texture2d_array const & In0, texture2d_array const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
57 
64  template <typename vec_type>
65  vec_type reduce(texture3d const & In0, texture3d const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
66 
73  template <typename vec_type>
74  vec_type reduce(texture_cube const & In0, texture_cube const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
75 
82  template <typename vec_type>
83  vec_type reduce(texture_cube_array const & In0, texture_cube_array const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
84 
91  template <typename texture_type, typename vec_type>
92  vec_type reduce(texture_type const & In0, texture_type const & In1, typename reduce_func<vec_type>::type TexelFunc, typename reduce_func<vec_type>::type ReduceFunc);
93 }//namespace gli
94 
95 #include "./core/reduce.inl"
Include to use 2d textures.
Namespace where all the classes and functions provided by GLI are exposed.
Definition: comparison.hpp:15
Include to use 1d array textures.
Include to use 3d textures.
Include to use 1d textures.
Include to use 2d array textures.
Include to use cube map array textures.
vec_type reduce(texture1d const &In0, texture1d const &In1, typename reduce_func< vec_type >::type TexelFunc, typename reduce_func< vec_type >::type ReduceFunc)
Compute per-texel operations using a user defined function.
Include to use cube map textures.