16 bool save_dds(texture
const & Texture,
char const* Path);
24 bool save_dds(texture
const & Texture, std::string
const & Path);
31 bool save_dds(texture
const & Texture, std::vector<char> & Memory);
34 #include "./core/save_dds.inl"
bool save_dds(texture const &Texture, char const *Path)
Save a texture storage to a DDS file.
Namespace where all the classes and functions provided by GLI are exposed.
Include to use generic textures which can represent any texture target but they don't have target spe...