0.8.2 API documentation
generate_mipmaps.hpp
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1 
4 #pragma once
5 
6 #include "texture1d.hpp"
7 #include "texture1d_array.hpp"
8 #include "texture2d.hpp"
9 #include "texture2d_array.hpp"
10 #include "texture3d.hpp"
11 #include "texture_cube.hpp"
12 #include "texture_cube_array.hpp"
13 #include "sampler.hpp"
14 
15 namespace gli
16 {
18  template <typename texture_type>
19  texture_type generate_mipmaps(texture_type const& Texture, filter Minification);
20 
22  texture1d generate_mipmaps(
23  texture1d const& Texture,
24  texture1d::size_type BaseLevel, texture1d::size_type MaxLevel,
25  filter Minification);
26 
28  texture1d_array generate_mipmaps(
29  texture1d_array const& Texture,
30  texture1d_array::size_type BaseLayer, texture1d_array::size_type MaxLayer,
31  texture1d_array::size_type BaseLevel, texture1d_array::size_type MaxLevel,
32  filter Minification);
33 
35  texture2d generate_mipmaps(
36  texture2d const& Texture,
37  texture2d::size_type BaseLevel, texture2d::size_type MaxLevel,
38  filter Minification);
39 
41  texture2d_array generate_mipmaps(
42  texture2d_array const& Texture,
43  texture2d_array::size_type BaseLayer, texture2d_array::size_type MaxLayer,
44  texture2d_array::size_type BaseLevel, texture2d_array::size_type MaxLevel,
45  filter Minification);
46 
48  texture3d generate_mipmaps(
49  texture3d const& Texture,
50  texture3d::size_type BaseLevel, texture3d::size_type MaxLevel,
51  filter Minification);
52 
54  texture_cube generate_mipmaps(
55  texture_cube const& Texture,
56  texture_cube::size_type BaseFace, texture_cube::size_type MaxFace,
57  texture_cube::size_type BaseLevel, texture_cube::size_type MaxLevel,
58  filter Minification);
59 
61  texture_cube_array generate_mipmaps(
62  texture_cube_array const& Texture,
63  texture_cube_array::size_type BaseLayer, texture_cube_array::size_type MaxLayer,
64  texture_cube_array::size_type BaseFace, texture_cube_array::size_type MaxFace,
65  texture_cube_array::size_type BaseLevel, texture_cube_array::size_type MaxLevel,
66  filter Minification);
67 }//namespace gli
68 
69 #include "./core/generate_mipmaps.inl"
Include to use cube map textures.
texture_type generate_mipmaps(texture_type const &Texture, filter Minification)
Allocate a texture and generate all the mipmaps of the texture using the Minification filter...
Include to use wrap modes and the sampler base class.
Include to use 1d array textures.
Include to use 3d textures.
Include to use 1d textures.
filter
Texture filtring modes.
Definition: filter.hpp:9
Include to use 2d array textures.
Include to use cube map array textures.
Namespace where all the classes and functions provided by GLI are exposed.
Definition: clear.hpp:6
Include to use 2d textures.