0.8.2 API documentation
save_dds.hpp
Go to the documentation of this file.
1 
4 #pragma once
5 
6 #include "texture.hpp"
7 
8 namespace gli
9 {
16  bool save_dds(texture const & Texture, char const* Path);
17 
24  bool save_dds(texture const & Texture, std::string const & Path);
25 
31  bool save_dds(texture const & Texture, std::vector<char> & Memory);
32 }//namespace gli
33 
34 #include "./core/save_dds.inl"
bool save_dds(texture const &Texture, char const *Path)
Save a texture storage_linear to a DDS file.
Include to use generic textures which can represent any texture target but they don't have target spe...
Namespace where all the classes and functions provided by GLI are exposed.
Definition: clear.hpp:6