11 TARGET_1D = 0, TARGET_FIRST = TARGET_1D,
19 TARGET_CUBE_ARRAY, TARGET_LAST = TARGET_CUBE_ARRAY
24 TARGET_COUNT = TARGET_LAST - TARGET_FIRST + 1,
31 return Target == TARGET_1D || Target == TARGET_1D_ARRAY;
37 return Target == TARGET_1D_ARRAY || Target == TARGET_2D_ARRAY || Target == TARGET_CUBE_ARRAY;
43 return Target == TARGET_CUBE || Target == TARGET_CUBE_ARRAY;
49 return Target == TARGET_RECT || Target == TARGET_RECT_ARRAY;
bool is_target_array(target Target)
Check whether a target is an array target.
Namespace where all the classes and functions provided by GLI are exposed.
target
Texture target: type/shape of the texture storage.
bool is_target_rect(target Target)
Check whether a target is a rectangle target.
bool is_target_cube(target Target)
Check whether a target is a cube map target.
bool is_target_1d(target Target)
Check whether a target is a 1D target.