|
size_type | baseFace () const |
|
size_type | baseLayer () const |
|
size_type | baseLevel () const |
|
void | clear () |
|
template<typename genType > |
void | clear (genType const &Texel) |
|
void * | data () |
|
void const * | data () const |
|
template<typename genType > |
genType * | data () |
|
template<typename genType > |
genType const * | data () const |
|
dimensions_type | dimensions () const |
|
bool | empty () const |
|
size_type | faces () const |
|
format_type | format () const |
|
size_type | layers () const |
|
size_type | levels () const |
|
size_type | maxFace () const |
|
size_type | maxLayer () const |
|
size_type | maxLevel () const |
|
| operator storage () const |
|
image | operator[] (size_type const &Level) const |
|
size_type | size () const |
|
template<typename genType > |
size_type | size () const |
|
| texture2D () |
|
| texture2D (size_type const &Levels, format_type const &Format, dimensions_type const &Dimensions) |
|
| texture2D (format_type const &Format, dimensions_type const &Dimensions) |
|
| texture2D (storage const &Storage) |
|
| texture2D (storage const &Storage, format_type const &Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel) |
|
| texture2D (texture2D const &Texture, size_type const &BaseLevel, size_type const &MaxLevel) |
|
| texture2D (texture2DArray const &Texture, size_type const &BaseLayer, size_type const &BaseLevel, size_type const &MaxLevel) |
|
| texture2D (textureCube const &Texture, size_type const &BaseFace, size_type const &BaseLevel, size_type const &MaxLevel) |
|
| texture2D (textureCubeArray const &Texture, size_type const &BaseLayer, size_type const &BaseFace, size_type const &BaseLevel, size_type const &MaxLevel) |
|
texture2D
Definition at line 41 of file texture2d.hpp.
Create a texture2D and allocate a new storage.
Create a texture2D and allocate a new storage with a complete mipmap chain.
Create a texture2D view with an existing storage.
Create a texture2D view with an existing storage.
Create a texture view, reference a subset of an existing textureCube instance.
Create a texture view, reference a subset of an existing textureCubeArray instance.
void clear |
( |
genType const & |
Texel | ) |
|
void const* data |
( |
| ) |
const |
genType const* data |
( |
| ) |
const |