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size_type | baseFace () const |
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size_type | baseLayer () const |
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size_type | baseLevel () const |
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void | clear () |
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template<typename genType > |
void | clear (genType const &Texel) |
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void * | data () |
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void const * | data () const |
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template<typename genType > |
genType * | data () |
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template<typename genType > |
genType const * | data () const |
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dimensions_type | dimensions () const |
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bool | empty () const |
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size_type | faces () const |
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format_type | format () const |
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size_type | layers () const |
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size_type | levels () const |
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size_type | maxFace () const |
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size_type | maxLayer () const |
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size_type | maxLevel () const |
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| operator storage () const |
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textureCube | operator[] (size_type const &Layer) const |
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size_type | size () const |
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template<typename genType > |
size_type | size () const |
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| textureCubeArray () |
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| textureCubeArray (size_type const &Layers, size_type const &Faces, size_type const &Levels, format_type const &Format, dimensions_type const &Dimensions) |
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| textureCubeArray (size_type const &Layers, size_type const &Faces, format_type const &Format, dimensions_type const &Dimensions) |
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| textureCubeArray (storage const &Storage) |
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| textureCubeArray (storage const &Storage, format_type const &Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel) |
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| textureCubeArray (textureCubeArray const &Texture, size_type const &BaseLayer, size_type const &MaxLayer, size_type const &BaseFace, size_type const &MaxFace, size_type const &BaseLevel, size_type const &MaxLevel) |
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| textureCubeArray (textureCube const &Texture, size_type const &BaseFace, size_type const &MaxFace, size_type const &BaseLevel, size_type const &MaxLevel) |
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| textureCubeArray (texture2D const &Texture, size_type const &BaseLevel, size_type const &MaxLevel) |
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Definition at line 39 of file texture_cube_array.hpp.
Create a textureCubeArray and allocate a new storage with a complete mipmap chain.
Create a texture2D view with an existing storage.
Reference a subset of an exiting storage constructor.
Create a texture view, reference a subset of an exiting textureCubeArray instance.
Create a texture view, reference a subset of an exiting textureCube instance.
Create a texture view, reference a subset of an exiting texture2D instance.
void clear |
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genType const & |
Texel | ) |
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void const* data |
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const |
genType const* data |
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const |