8 #include "core/mipmaps_compute.hpp" 
    9 #include "core/convert_func.hpp" 
   16         template <
typename T, precision P = defaultp>
 
   20                 typedef typename detail::interpolate<T>::type interpolate_type;
 
   24                 typedef typename texture_type::size_type size_type;
 
   25                 typedef typename texture_type::extent_type extent_type;
 
   26                 typedef interpolate_type level_type;
 
   27                 typedef tvec2<interpolate_type, P> normalized_type;
 
   28                 typedef tvec4<T, P> texel_type;
 
   30                 samplerCubeArray(texture_type 
const& Texture, 
wrap Wrap, 
filter Mip = FILTER_NEAREST, 
filter Min = FILTER_NEAREST, texel_type 
const& BorderColor = texel_type(0, 0, 0, 1));
 
   36                 texel_type 
texel_fetch(extent_type 
const& TexelCoord, size_type layer, size_type Face, size_type Level) 
const;
 
   39                 void texel_write(extent_type 
const& TexelCoord, size_type layer, size_type Face, size_type Level, texel_type 
const& Texel);
 
   42                 void clear(texel_type 
const& Texel);
 
   45                 texel_type 
texture_lod(normalized_type 
const& SampleCoord, size_type layer, size_type Face, level_type Level) 
const;
 
   51                 void generate_mipmaps(size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel, 
filter Minification);
 
   54                 typedef typename detail::convert<texture_type, T, P>::func convert_type;
 
   55                 typedef typename detail::convert<texture_type, T, P>::fetchFunc fetch_type;
 
   56                 typedef typename detail::convert<texture_type, T, P>::writeFunc write_type;
 
   57                 typedef typename detail::filterBase<detail::DIMENSION_2D, texture_type, interpolate_type, normalized_type, fetch_type, texel_type>::filterFunc filter_type;
 
   61                 texel_type BorderColor;
 
   72 #include "./core/sampler_cube_array.inl" 
void clear(texel_type const &Texel)
Clear the sampler texture with a uniform texel. 
Namespace where all the classes and functions provided by GLI are exposed. 
texel_type texel_fetch(extent_type const &TexelCoord, size_type layer, size_type Face, size_type Level) const 
Fetch a texel from the sampler texture. 
filter
Texture filtring modes. 
Cube map array texture sampler. 
void generate_mipmaps(filter Minification)
Generate all the mipmaps of the sampler texture from the texture base level. 
void texel_write(extent_type const &TexelCoord, size_type layer, size_type Face, size_type Level, texel_type const &Texel)
Write a texel in the sampler texture. 
texture_type const & operator()() const 
Access the sampler texture object. 
Include to use wrap modes and the sampler base class. 
Include to use cube map array textures. 
texel_type texture_lod(normalized_type const &SampleCoord, size_type layer, size_type Face, level_type Level) const 
Sample the sampler texture at a specific level. 
wrap
Texture coordinate wrapping mode.