8 #include "core/mipmaps_compute.hpp"
9 #include "core/convert_func.hpp"
16 template <
typename T, precision P = defaultp>
20 typedef typename detail::interpolate<T>::type interpolate_type;
24 typedef typename texture_type::size_type size_type;
25 typedef typename texture_type::extent_type extent_type;
26 typedef interpolate_type level_type;
27 typedef tvec1<interpolate_type, P> normalized_type;
28 typedef tvec4<T, P> texel_type;
30 sampler1d(texture_type
const& Texture,
wrap Wrap,
filter Mip = FILTER_NEAREST,
filter Min = FILTER_NEAREST, texel_type
const& BorderColor = texel_type(0, 0, 0, 1));
36 texel_type
texel_fetch(extent_type
const& TexelCoord, size_type
const& Level)
const;
39 void texel_write(extent_type
const& TexelCoord, size_type
const& Level, texel_type
const& Texel);
42 void clear(texel_type
const& Texel);
45 texel_type
texture_lod(normalized_type
const& SampleCoord, level_type Level)
const;
54 typedef typename detail::convert<texture_type, T, P>::func convert_type;
55 typedef typename detail::convert<texture_type, T, P>::fetchFunc fetch_type;
56 typedef typename detail::convert<texture_type, T, P>::writeFunc write_type;
57 typedef typename detail::filterBase<detail::DIMENSION_1D, texture_type, interpolate_type, normalized_type, fetch_type, texel_type>::filterFunc filter_type;
61 texel_type BorderColor;
71 #include "./core/sampler1d.inl"
texture_type const & operator()() const
Access the sampler texture object.
Include to use wrap modes and the sampler base class.
void generate_mipmaps(filter Minification)
Generate all the mipmaps of the sampler texture from the texture base level.
Include to use 1d textures.
texel_type texel_fetch(extent_type const &TexelCoord, size_type const &Level) const
Fetch a texel from the sampler texture.
filter
Texture filtring modes.
texel_type texture_lod(normalized_type const &SampleCoord, level_type Level) const
Sample the sampler texture at a specific level.
wrap
Texture coordinate wrapping mode.
void texel_write(extent_type const &TexelCoord, size_type const &Level, texel_type const &Texel)
Write a texel in the sampler texture.
Namespace where all the classes and functions provided by GLI are exposed.
void clear(texel_type const &Texel)
Clear the sampler texture with a uniform texel.